Examples
Games, world viewers, and focused engine demos.
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World Explorer
Real terrain, map layers, street-level walking, and adaptive detail.
World & terrain -
Earth View
One mountEarthView call: real terrain, buildings, walking, driving and map pins.
World & terrain -
The Lantern Vault
A first-person dungeon with combat, keys, and a gate to unlock.
Games -
City Courier
A timed delivery route with traffic, vehicle damage, and a chase camera.
Games -
Skybound
A platformer with floating islands, collectibles, and moving hazards.
Games -
Top-down Arena
Kinematics, pathfinding, combat, and scripted spawning.
Games -
Terrain Flyover
Chunked terrain with level of detail and a deterministic heightmap.
World & terrain -
Data Viz
Data-bound entities animated along a camera track.
Engine demos -
Cubes
A minimal scene with spawning, drift, rotation, and deterministic replay.
Engine demos -
Figures Gallery
People and animals, walking gaits, attachment sockets, and a rider.
Engine demos
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