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@bendyline/molen-figures/client
Molen figures capability: stylized human, biped and quadruped rigs, gaits and sockets (kernel) with procedural skinned bodies (client).
ts
import { /* … */ } from '@bendyline/molen-figures/client';Classes
FigureGeometryCache
Constructors
Constructor
ts
new FigureGeometryCache(): FigureGeometryCache;Returns
Accessors
size
Get Signature
ts
get size(): number;Returns
number
Methods
acquire()
ts
acquire(descriptor, tier): CachedFigureGeometry;Acquire (generating on a miss) the geometry of a descriptor at a tier.
Parameters
descriptor
tier
Returns
dispose()
ts
dispose(): void;Returns
void
release()
ts
release(key): void;Parameters
key
string
Returns
void
rigFor()
ts
rigFor(descriptor): FigureRig;The rig of a descriptor (cached by descriptor key).
Parameters
descriptor
Returns
Interfaces
CachedFigureGeometry
Properties
body
ts
body: FigureBody;geometry
ts
geometry: BufferGeometry;key
ts
key: string;FigureKindOptions
Properties
hysteresis?
ts
optional hysteresis?: number;Fractional hysteresis around each tier boundary (default 0.1).
material?
ts
optional material?: Material<MaterialEventMap>;Material for every figure (default: a vertex-colored standard material).
tierDistances?
ts
optional tierDistances?: [number, number];Camera distances (meters) beyond which tier 1 and tier 2 bodies are used on the live path; default [0.35, 1] times the client's animation distantDistance.
FigureMesh
Properties
bones
ts
bones: Bone<Object3DEventMap>[];Bones in rig order (empty for rigid tiers).
mesh
ts
mesh:
| SkinnedMesh<BufferGeometry<NormalBufferAttributes, BufferGeometryEventMap>, Material<MaterialEventMap> | Material<MaterialEventMap>[], Object3DEventMap>
| Mesh<BufferGeometry<NormalBufferAttributes, BufferGeometryEventMap>, Material<MaterialEventMap> | Material<MaterialEventMap>[], Object3DEventMap>;root
ts
root: Group;The root the backend places: the mesh and (for skinned tiers) the bone hierarchy.
skeleton
ts
skeleton: Skeleton | undefined;Methods
dispose()
ts
dispose(): void;Returns
void
Functions
applyPose()
ts
function applyPose(pose, bones): void;Write a pose's local joint transforms into the bones (rig order).
Parameters
pose
bones
readonly Bone<Object3DEventMap>[]
Returns
void
figureBodyToSkinnedMesh()
ts
function figureBodyToSkinnedMesh(
body,
geometry,
material
): FigureMesh;Wrap a generated body (its geometry already uploaded) in a posable mesh.
Parameters
body
geometry
BufferGeometry
material
Material
Returns
figureGeometry()
ts
function figureGeometry(buffers): BufferGeometry;A three.js geometry over kernel-generated figure buffers (shared by every entity with the key).
Parameters
buffers
Returns
BufferGeometry
figureKind()
ts
function figureKind(options?): RenderableKind;The figure renderable kind for ClientOptions.kinds.
Parameters
options?
Returns
RenderableKind
References
evaluatePose
Re-exports evaluatePose
FigureData
Re-exports FigureData
FigurePose
Re-exports FigurePose
FigureRig
Re-exports FigureRig
figureSeed
Re-exports figureSeed
FigureStateData
Re-exports FigureStateData
FigureTier
Re-exports FigureTier
PoseEvalOptions
Re-exports PoseEvalOptions
ResolvedFigureDescriptor
Re-exports ResolvedFigureDescriptor
resolveFigureDescriptor
Re-exports resolveFigureDescriptor
strideRateFor
Re-exports strideRateFor