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The Lantern Vault
First-person exploration: melee, inventory, a locked gate and a victory condition.
First-person movement with melee rolls, an inventory, and a key-and-gate progression. It also carries the fullest asset pipeline of any sample — prompt-authored glTF sources under asset-src/, imported and packed into runtime GLBs with verification scripts.
Play it
Play The Lantern Vault in your browser. Nothing to install.
Make it yours
This sample is not an npm template: it carries content (models, terrain or packs) that Molen's npm packages never include. Read its source on GitHub, then build the same thing in a project of your own; its README walks through how it is put together.
What it teaches
- First-person control
- Inventory & gating
- glTF asset pipeline
- Asset verification
The scene at a glance
Read straight out of the sample's scene.json:
| Format | molen/scene@3 |
| Tick rate | 30 Hz |
| Entities | 244 |
| Prefabs | 5 |
| Scene scripts | dungeon |
| Commands | move, turn, look, attack, interact, heal, restart |
| Declares | camera, input, physics |
Source
examples/lantern-dungeon. A walkthrough README ships alongside it.
