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The Lantern Vault ​

First-person exploration: melee, inventory, a locked gate and a victory condition.

The Lantern Vault

First-person movement with melee rolls, an inventory, and a key-and-gate progression. It also carries the fullest asset pipeline of any sample — prompt-authored glTF sources under asset-src/, imported and packed into runtime GLBs with verification scripts.

Play it ​

Play The Lantern Vault in your browser. Nothing to install.

Make it yours ​

This sample is not an npm template: it carries content (models, terrain or packs) that Molen's npm packages never include. Read its source on GitHub, then build the same thing in a project of your own; its README walks through how it is put together.

What it teaches ​

  • First-person control
  • Inventory & gating
  • glTF asset pipeline
  • Asset verification

The scene at a glance ​

Read straight out of the sample's scene.json:

Formatmolen/scene@3
Tick rate30 Hz
Entities244
Prefabs5
Scene scriptsdungeon
Commandsmove, turn, look, attack, interact, heal, restart
Declarescamera, input, physics

Source ​

examples/lantern-dungeon. A walkthrough README ships alongside it.

37 guides · 36 schema formats · 41 API entry points · 10 samples. API, CLI and schema pages are generated from the shipped build.