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Skybound ​

Side-scrolling platformer: one-way ledges, stomps, hazards and checkpoints.

Skybound

Built on the platformer capability: swept XY box movement against static solids, with jump buffering, coyote grace and short hops already tuned. Seeds, stomps, hazards and checkpoints make it a complete progression loop.

Play it ​

Play Skybound in your browser. Nothing to install.

Make it yours ​

The sample ships inside @bendyline/molen-tooling as a template, locked to the engine version you install. Copy it into a standalone npm project (no clone of the engine repository needed):

sh
npx @bendyline/molen-tooling new my-skybound --template skybound
cd my-skybound
npm install
npm run dev

The copy keeps the sample's scene, scripts, commands, checks and headless tests, plus its replay fixture; npm test runs them.

What it teaches ​

  • Platformer physics
  • Jump feel (coyote/buffer)
  • Checkpoints
  • Hazards

The scene at a glance ​

Read straight out of the sample's scene.json:

Formatmolen/scene@3
Tick rate30 Hz
Entities97
Prefabs4
Scene scriptsadventure
Commandsmove, jump, restart
Declarescamera, input, physics

Run it headlessly ​

Every sample is also a headless fixture, so no browser is needed. From your copy:

sh
npx molen validate scene.json
npx molen sim run scene.json --ticks 60 --hash
npx molen shot scene.json --ticks 60 --out skybound.png

Source ​

examples/skybound. A walkthrough README ships alongside it and in every copy.

37 guides · 36 schema formats · 41 API entry points · 10 samples. API, CLI and schema pages are generated from the shipped build.